Melee damage的意思|示意
近战伤害
Melee damage的网络常见释义
近战伤害 MELEE DAMAGE(近战伤害):当装备近战武器时显示杀伤力; RANGED DAMAGE(射击伤害):当装备远程武器时显示杀伤力;
肉搏伤害 ... Maximum Health(生命上限) Melee Damage(肉搏伤害) Recoil Reduction(后坐力减免) ...
格斗伤害 ... * 负重(Carry Weight): * 格斗伤害(Melee Damage): * 抗打击(Damage Resistance): ...
Melee damage相关短语
1、 Melee Damage Rating 近距离武器伤害值
2、 Melee Damage Reduction 近战伤害减免 ; 近战攻击伤害降低
3、 Non Melee Damage 伤害
Melee damage相关例句
Equip: Each time you deal melee or ranged damage to an opponent, you gain 17 attack power for the next 10 SEC, stacking up to 20 times.
装备:每当你给目标造成近战或者远程伤害,都会获取17点攻击强度,这个效果持续10秒,最多可以叠加20层。
We'd start by casting an enhancement spell that increased our melee damage, then we'd draw monsters out with a few lightning bolts from afar.
战斗前先施放增强自身战斗伤害的法术,然后在远处释放闪电箭把怪物引来。
Focused Fury: At low health become immune to Fellowship Maneuvers and increase attack speed and damage from melee and ranged skills by 50%.
怒火集中:在地生命值状态下对护戒队联合技免疫,提升攻击速度,增加近身伤害,扩大技能攻击范围50%。
Seal of the Crusader now increases Melee and Spell haste by 20% and no longer reduces the damage done.
十字军圣印提高武器和法术速度20%,而且不再减少你所能造成的伤害。
Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.
附加在近战攻击的额外效应仍然会触发,但原本的伤害不会产生。
Decreased throwing axe melee damage and number.
减少了飞斧的肉搏威力和数量。